Program

  • Tue, 22 Jan 2008

    Digital Animation and Effects

    High-performance tools and processes in digital animation and effects are now letting creators in the Game, Film, TV and Concert industries push their talent to amazing new heights. Greater subtlety, flexibility and power in both software and hardware mean that the imaginative possibilities are expanding at a rapid pace.
  • Tue, 19 Feb 2008

    Networked Spaces and Services


    Intelligent digital systems are now reaching all our living environments, into homes, businesses, schools, hospitals, theatres, city squares and public parks. But the power of the user is increasing too. The result: consumers and providers are redefining what it means to be connected.


  • Tue, 11 Mar 2008

    Mobility

    Advanced mobile services are now a major force in the world’s economy. As new providers move to market with a bewildering variety of revolutionary ideas and “smart” devices, human behaviour may be forced to change in many different fields: travel, media, telecom and IT, transactions, culture, entertainment and so on. In this new mobile world, what forces are shaping tomorrow’s innovations?

  • Tue, 8 Apr 2008

    Gaming

    The emergence of new platforms brings greater power to the gaming industry in terms of both artistic impact and cultural scope. Like an interactive form of theatre, digital games are changing the space between the show and the audience, and redrawing the boundaries for interface design and multimedia content. Electronic Arts EA logo
  • Tue, 29 Apr 2008

    Visualization

    Since digital screens are now omnipresent in our daily lives, the power of the image is greater than ever before. More dynamic, more intelligent, more contextual and interactive imaging is changing how we work and play, how we teach and learn, how we perceive the world.

  • Tue, 27 May 2008

    Digital Audio and Music

    Research and the evolution of sound have pushed beyond the spaitial-temporal. Four leading edge presenters will show us the latest in sound performance and spaces, and will offer their interpretation of how these advances will have impact on the public. MUTEK

  • Tue, 10 Jun 2008

    Immersion

    Researchers in both science and the arts are helping to advance the beginning of what may well be described as the Immersive Era. Its arrival is sure to disrupt the normal stages of the creative process – by the way that sound and video are scripted and produced.