Digital Audio and Music

27/May 08

Immersion and Control of Sonic Content

Research and the evolution of sound have pushed beyond the spaitial-temporal. Four leading edge presenters will show us the latest in sound performance and spaces, and will offer their interpretation of how these advances will have impact on the public. MUTEK

Introduction by Sean Ferguson – Professor of Composition, Director of the Digital Composition Studios, Associate Director of the CIRMMT, Schulich School of Music of McGill University


Sound – Colour
Alexandre Burton will talk about the Cubing audiovisual performance. which explores musical gestures through the relationship between colour and sound … it’s a performance during which the public directly follows the creative process.
Alexandre Burton – Artist, Artificiel

Sound – Immersion
Steve Heimbecker will emphasize new sound experiences and the related immersive possibilities. His work is based on sound compression in time and in space. Most recently he has created an immersive 64 channel useful for exploring how sound is distributed.
Steve Heimbecker – Artist

Sound – Scenography
To finish, Nils Peter will relate scenic representations and the use of space while demonstrating the realities and limitations of software that enables the composition of 360-degree music.
Nils Peters – PhD Candidate in Music Technology, McGill University

Sound – Space
From a more theoretical point of view the composer and professor Robert Normandeau will talk about his research into virtual aspects of the acoustic medium. Immersion creates the spatialization of timbre: the whole spectra is found only virtually in the space of the concert hall. Each point of projected sound represents only a part of the ensemble.
Robert Normandeau – Composer and Professor in Electrocoustic Music, Université de Montréal